O truque inteligente de The First Berserker: Khazan que ninguém é Discutindo
O truque inteligente de The First Berserker: Khazan que ninguém é Discutindo
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But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.
The First Berserker: Khazan is a cel-shaded soulslike set in the long-running Dungeon Fighter Online universe. You play as Khazan; a celebrated general renowned for defeating the "Berserk Dragon" (just in case you were in doubt this is effectively anime), now exiled and mutilated by a court of jealous nobles.
3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right
At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.
Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.
It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.
Ao dominar as armas e habilidades versáteis de Khazan, ESTES jogadores podem personalizar efetivamente AS SUAS táticas para conquistar muitos ESTILOS de chefes e navegar por cenários por combate variados.
Enquanto é normal que jogos do visual The First Berserker: Khazan soulslike tenham “muros” de modo a testar a habilidade dos jogadores, demorou 1 Porreiro tempo até que outro inimigo exigisse tanto quanto este terceiro chefe do game.
It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.
Recomendo a aventura de modo a todos de que procuram 1 game por proceder desafiante, utilizando visuais de anime atraentes e um desempenho bom e que não vai “derreter” seu PC nos momentos mais intensos.
Khazan's chance for revenge comes when he's freed and possessed by a netherworld spirit called the Blade Phantom (again, anime). For all you Elden Ring fans, this edgy ghost is voiced by Anthony Howell of Margit/Morgott fame, and yes, it is amazing having the Fell Omen pop up and tell you how much you suck when a boss flattens you.
" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.
Com 1 visual visual cell shading que imita 1 anime, este jogo se destaca através maneira tais como usa seu sistema de habilidades de modo a atravessar ao jogador a sensação por de que o protagonista é poderoso.
A reviravolta de que temos no meio da história era extremamente esperada e a única maneira dela continuar, tornando tudo previsível demais e com criatividade pelo roteiro.